# Building Grades

Each [famous building](https://city-whitepaper.gitbook.io/reality-rush/advanced-gameplay/famous-buildings) in **Reality Rush** has a grade, starting from the base value represented by the red color. Building grades multiply the points generation from both tapping and passive income, significantly boosting the growth of your city.

### Merge System

<figure><img src="https://2731102634-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQtoQsuvL0tQaT2Cf2qfM%2Fuploads%2FXc6LqFnx8GZ05jAttLGa%2Fiphone15pro-6.png?alt=media&#x26;token=c38416dd-dac7-4188-8c08-4eae1ba3aaa6" alt="" width="188"><figcaption></figcaption></figure>

To upgrade a building to a higher grade, you need at least two buildings of the same tier and the same grade. These buildings do not need to be identical, but they must have equal value. For example, you can merge a rare Eiffel Tower (Tier 1) with a rare Statue of Liberty (Tier 1), but you cannot merge buildings if their tiers and grades differ.

#### Merging Process

The merging system requires only two buildings of the same grade to level up. The progression is as follows:

* **2 Base buildings (Red) → 1 Uncommon building (Green)**
* **2 Uncommon buildings (Green) → 1 Rare building (Blue)**
* **2 Rare buildings (Blue) → 1 Epic building (Purple)**
* **2 Epic buildings (Purple) → 1 Legendary building (Orange)**
* **10 Legendary (Orange) -> 1 Artifact (Gold)**
* **10 Artifact (Gold) -> 1 Titan (Platinum)**

**Cost of Merging**

**Tier:** ⭐️⭐️⭐️⭐️⭐️

<table><thead><tr><th width="188">Grade</th><th width="155">Requirement</th><th width="247">Cost</th><th>Success Probability</th></tr></thead><tbody><tr><td>Uncommon</td><td>2 Base</td><td>100,000 RP Points</td><td>100%</td></tr><tr><td>Rare</td><td>2 Uncommon</td><td>1,500,000 RP Points</td><td>80%</td></tr><tr><td>Epic</td><td>2 Rare</td><td>15,000,000 RP Points</td><td>60%</td></tr><tr><td>Legendary</td><td>2 Epic</td><td>120,000,000 RP Points</td><td>30%</td></tr><tr><td>Artifact</td><td>10 Legendary</td><td>10B RP Points / 10k RRUSH</td><td>5%</td></tr><tr><td>Titan</td><td>10 Artifact</td><td>50B RP Points / 100k RRUSH</td><td>5%</td></tr></tbody></table>

**Tier:** ⭐️⭐️⭐️⭐️

<table><thead><tr><th width="188">Grade</th><th width="155">Requirement</th><th width="240">Cost</th><th>Success Probability</th></tr></thead><tbody><tr><td>Uncommon</td><td>2 Base</td><td>50,000 RP Points</td><td>100%</td></tr><tr><td>Rare</td><td>2 Uncommon</td><td>500,000 RP Points</td><td>80%</td></tr><tr><td>Epic</td><td>2 Rare</td><td>7,500,000 RP Points</td><td>60%</td></tr><tr><td>Legendary</td><td>2 Epic</td><td>50,000,000 RP Points</td><td>30%</td></tr><tr><td>Artifact</td><td>10 Legendary</td><td>5B RP Points / 5k RRUSH</td><td>5%</td></tr><tr><td>Titan</td><td>10 Artifact</td><td>25B RP Points / 60k RRUSH</td><td>5%</td></tr></tbody></table>

**Tier:** ⭐️⭐️⭐️

<table><thead><tr><th width="188">Grade</th><th width="156">Requirement</th><th width="238">Cost</th><th>Success Probability</th></tr></thead><tbody><tr><td>Uncommon</td><td>2 Base</td><td>25,000 RP Points</td><td>100%</td></tr><tr><td>Rare</td><td>2 Uncommon</td><td>200,000 RP Points</td><td>80%</td></tr><tr><td>Epic</td><td>2 Rare</td><td>1,500,000 RP Points</td><td>60%</td></tr><tr><td>Legendary</td><td>2 Epic</td><td>10,000,000 RP Points</td><td>30%</td></tr><tr><td>Artifact</td><td>10 Legendary</td><td>1B RP Points / 1.25k RRUSH</td><td>5%</td></tr><tr><td>Titan</td><td>10 Artifact</td><td>5B RP Points / 15k RRUSH</td><td>5%</td></tr></tbody></table>

**Tier:** ⭐️⭐️

<table><thead><tr><th width="188">Grade</th><th width="160">Requirement</th><th width="242">Cost</th><th>Success Probability</th></tr></thead><tbody><tr><td>Uncommon</td><td>2 Base</td><td>5,000 RP Points</td><td>100%</td></tr><tr><td>Rare</td><td>2 Uncommon</td><td>15,000 RP Points</td><td>80%</td></tr><tr><td>Epic</td><td>2 Rare</td><td>500,000 RP Points</td><td>60%</td></tr><tr><td>Legendary</td><td>2 Epic</td><td>3,000,000 RP Points</td><td>30%</td></tr><tr><td>Artifact</td><td>10 Legendary</td><td>500M RP Points / 500 RRUSH</td><td>5%</td></tr><tr><td>Titan</td><td>10 Artifact</td><td>2.5B RP Points / 7.5k RRUSH</td><td>5%</td></tr></tbody></table>

**Tier:** ⭐️

<table><thead><tr><th width="188">Grade</th><th width="162">Requirement</th><th width="244">Cost</th><th>Success Probability</th></tr></thead><tbody><tr><td>Uncommon</td><td>2 Base</td><td>Free</td><td>100%</td></tr><tr><td>Rare</td><td>2 Uncommon</td><td>10,000 RP Points</td><td>80%</td></tr><tr><td>Epic</td><td>2 Rare</td><td>150,000 RP Points</td><td>60%</td></tr><tr><td>Legendary</td><td>2 Epic</td><td>1,500,000 RP Points</td><td>30%</td></tr><tr><td>Artifact</td><td>10 Legendary</td><td>100M RP Points / 100 RRUSH</td><td>5%</td></tr><tr><td>Titan</td><td>10 Titan</td><td>500M RP Points / 1.5k RRUSH</td><td>5%</td></tr></tbody></table>

**Boost Your Success Probability:** For every 1000 $RRUSH token you hold, you gain an extra 1% to success probability, but not higher than 50% of the total bonus.

**Failure in Merging:** You get to keep both Famous Buildings, but you lose the **RP Points and RRUSH tokens (for Artifact and Titan upgrades.)**

### Building Grades and Colors

* **Base**: Red
* **Uncommon**: Green
* **Rare**: Blue
* **Epic**: Purple
* **Legendary**: Orange

<figure><img src="https://2731102634-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQtoQsuvL0tQaT2Cf2qfM%2Fuploads%2Fy3SUDwS2yeU9xuCNbgVE%2Fiphone15pro-9.png?alt=media&#x26;token=c507a74d-a771-42f5-8d3b-9849d74cb6c2" alt="" width="188"><figcaption></figcaption></figure>

### Fortune Hall Bonus

The [**Fortune Hall**](https://city-whitepaper.gitbook.io/reality-rush/advanced-gameplay/elite-facilities/fortune-hall) [Elite Facility](https://city-whitepaper.gitbook.io/reality-rush/advanced-gameplay/elite-facilities) significantly enhances the RP/hr passive income generated by Famous Buildings. By providing a percentage-based boost to their earnings, the Fortune Hall allows players to maximize the productivity of their Famous Buildings, turning them into powerful sources of RP Points. This boost scales with each level of the facility, enabling players to strategically invest in upgrades to achieve substantial long-term rewards. The Fortune Hall is an essential addition for players looking to optimize their passive income and accelerate their progress in Reality Rush.

### Bonuses to Points Per Tap

Each grade significantly increases the points generated per tap. Below are the bonuses based on building tiers and grades:

<table><thead><tr><th>Tier</th><th width="79">Base</th><th width="121">Uncommon</th><th width="72">Rare</th><th width="74">Epic</th><th>Legendary</th><th>Artifact</th><th>Titan</th></tr></thead><tbody><tr><td>1</td><td>6</td><td>8</td><td>12</td><td>16</td><td>25</td><td>50</td><td>100</td></tr><tr><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>8</td><td>20</td><td>40</td></tr><tr><td>3</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>12</td><td>25</td></tr><tr><td>4</td><td>1</td><td>2</td><td>3</td><td>3</td><td>4</td><td>10</td><td>20</td></tr><tr><td>5</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>8</td><td>15</td></tr></tbody></table>

### Bonuses to Passive Income Generation Per Hour

Upgrading building grades also enhances passive income generation. Below are the bonuses based on building tiers and grades:

<table><thead><tr><th width="79">Tier</th><th width="71">Base</th><th width="122">Uncommon</th><th width="75">Rare</th><th width="75">Epic</th><th width="82">Legendary</th><th>Artifact</th><th>Titan</th></tr></thead><tbody><tr><td>T1</td><td>250k</td><td>500k</td><td>1.5m</td><td>5m</td><td>8m</td><td>10m</td><td>20m</td></tr><tr><td>T2</td><td>25k</td><td>35k</td><td>100k</td><td>500k</td><td>3m</td><td>7m</td><td>15m</td></tr><tr><td>T3</td><td>8k</td><td>20k</td><td>50k</td><td>120k</td><td>500k</td><td>3m</td><td>8m</td></tr><tr><td>T4</td><td>2.5k</td><td>7.5k</td><td>12k</td><td>30k</td><td>125k</td><td>800k</td><td>2.5m</td></tr><tr><td>T5</td><td>750</td><td>2k</td><td>4k</td><td>8k</td><td>15k</td><td>200k</td><td>500k</td></tr></tbody></table>

By strategically merging and upgrading buildings, players can maximize their city's point generation and significantly enhance their overall progress in Reality Rush.

### Bonuses to Tickets Generation Per Hour

Artifact-level famous buildings have an additional bonus in Tickets Generation:

| Tier | Ticket Per Hour |
| ---- | --------------- |
| T1   | 2 per hour      |
| T2   | 1 per hour      |
| T3   | 1 per 2 hours   |
| T4   | 1 per 4 hours   |
| T5   | 1 per 6 hours   |

### Bonuses to $RRUSH Token Generation Per Hour

Titan-level famous buildings have an additional bonus in $RRUSH Generation:

| Tier | $RRUSH Per Hour |
| ---- | --------------- |
| T1   | 1000 per hour   |
| T2   | 300 per hour    |
| T3   | 150 per hour    |
| T4   | 75 per hour     |
| T5   | 30 per hour     |
