Building Grades
Last updated
Last updated
Each famous building in Reality Rush has a grade, starting from the base value represented by the red color. Building grades multiply the points generation from both tapping and passive income, significantly boosting the growth of your city.
To upgrade a building to a higher grade, you need at least two buildings of the same tier and the same grade. These buildings do not need to be identical, but they must have equal value. For example, you can merge a rare Eiffel Tower (Tier 1) with a rare Statue of Liberty (Tier 1), but you cannot merge buildings if their tiers and grades differ.
The merging system requires only two buildings of the same grade to level up. The progression is as follows:
2 Base buildings (Red) → 1 Uncommon building (Green)
2 Uncommon buildings (Green) → 1 Rare building (Blue)
2 Rare buildings (Blue) → 1 Epic building (Purple)
2 Epic buildings (Purple) → 1 Legendary building (Orange)
10 Legendary (Orange) -> 1 Artifact (Gold)
10 Artifact (Gold) -> 1 Titan (Platinum)
Cost of Merging
Tier: ⭐️⭐️⭐️⭐️⭐️
Tier: ⭐️⭐️⭐️⭐️
Tier: ⭐️⭐️⭐️
Tier: ⭐️⭐️
Tier: ⭐️
Boost Your Success Probability: For every 1000 $RRUSH token you hold, you gain an extra 1% to success probability, but not higher than 50% of the total bonus.
Failure in Merging: You get to keep both Famous Buildings, but you lose the RP Points.
Base: Red
Uncommon: Green
Rare: Blue
Epic: Purple
Legendary: Orange
Each grade significantly increases the points generated per tap. Below are the bonuses based on building tiers and grades:
Upgrading building grades also enhances passive income generation. Below are the bonuses based on building tiers and grades:
By strategically merging and upgrading buildings, players can maximize their city's point generation and significantly enhance their overall progress in Reality Rush.
Artifact-level famous buildings have an additional bonus in Tickets Generation:
Titan-level famous buildings have an additional bonus in $RRUSH Generation:
Grade | Requirement | Cost | Success Probability |
---|---|---|---|
Grade | Requirement | Cost | Success Probability |
---|---|---|---|
Grade | Requirement | Cost | Success Probability |
---|---|---|---|
Grade | Requirement | Cost | Success Probability |
---|---|---|---|
Grade | Requirement | Cost | Success Probability |
---|---|---|---|
Tier | Base | Uncommon | Rare | Epic | Legendary | Artifact | Titan |
---|---|---|---|---|---|---|---|
Tier | Base | Uncommon | Rare | Epic | Legendary | Artifact | Titan |
---|---|---|---|---|---|---|---|
Tier | Ticket Per Hour |
---|---|
Tier | $RRUSH Per Hour |
---|---|
Uncommon
2 Base
100,000 RP Points
100%
Rare
2 Uncommon
1,500,000 RP Points
80%
Epic
2 Rare
15,000,000 RP Points
60%
Legendary
2 Epic
120,000,000 RP Points
30%
Artifact
10 Legendary
10,000,000,000 RP Points
5%
Titan
10 Artifact
50,000,000,000 RP Points
5%
Uncommon
2 Base
50,000 RP Points
100%
Rare
2 Uncommon
500,000 RP Points
80%
Epic
2 Rare
7,500,000 RP Points
60%
Legendary
2 Epic
50,000,000 RP Points
30%
Artifact
10 Legendary
5,000,000,000 RP Points
5%
Titan
10 Artifact
25,000,000,000 RP Points
5%
Uncommon
2 Base
25,000 RP Points
100%
Rare
2 Uncommon
200,000 RP Points
80%
Epic
2 Rare
1,500,000 RP Points
60%
Legendary
2 Epic
10,000,000 RP Points
30%
Artifact
10 Legendary
1,000,000,000 RP Points
5%
Titan
10 Artifact
5,000,000,000 RP Points
5%
Uncommon
2 Base
5,000 RP Points
100%
Rare
2 Uncommon
15,000 RP Points
80%
Epic
2 Rare
500,000 RP Points
60%
Legendary
2 Epic
3,000,000 RP Points
30%
Artifact
10 Legendary
500,000,000 RP Points
5%
Titan
10 Artifact
2,500,000,000 RP Points
5%
Uncommon
2 Base
Free
100%
Rare
2 Uncommon
10,000 RP Points
80%
Epic
2 Rare
150,000 RP Points
60%
Legendary
2 Epic
1,500,000 RP Points
30%
Artifact
10 Legendary
100,000,000 RP Points
5%
Titan
10 Titan
500,000,000 RP Points
5%
1
6
8
12
16
25
50
100
2
3
4
5
6
8
20
40
3
2
3
4
4
5
12
25
4
1
2
3
3
4
10
20
5
1
1
2
2
3
8
15
T1
20k
45k
175k
2.5m
7.5m
10m
20m
T2
12k
35k
100k
500k
2.2m
7m
15m
T3
8k
20k
50k
120k
500k
3m
8m
T4
2.5k
7.5k
12k
30k
125k
800k
2.5m
T5
750
2k
4k
8k
15k
200k
500k
T1
2 per hour
T2
1 per hour
T3
1 per 2 hours
T4
1 per 4 hours
T5
1 per 6 hours
T1
1000 per hour
T2
300 per hour
T3
150 per hour
T4
75 per hour
T5
30 per hour