Reality Rush
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    • City Levels
      • Paragon Levels
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      • Building Tiers
      • Building Grades
      • Famous Building Burn Mechanics
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      • Impulse Lab
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    • Ticket Sweeptakes System
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  • $RRUSH Token
    • $RRUSH Token Launch and Release
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On this page
  • Merge System
  • Building Grades and Colors
  • Fortune Hall Bonus
  • Bonuses to Points Per Tap
  • Bonuses to Passive Income Generation Per Hour
  • Bonuses to Tickets Generation Per Hour
  • Bonuses to $RRUSH Token Generation Per Hour
  1. Advanced Gameplay
  2. Famous Buildings

Building Grades

PreviousBuilding TiersNextFamous Building Burn Mechanics

Last updated 2 months ago

Each in Reality Rush has a grade, starting from the base value represented by the red color. Building grades multiply the points generation from both tapping and passive income, significantly boosting the growth of your city.

Merge System

To upgrade a building to a higher grade, you need at least two buildings of the same tier and the same grade. These buildings do not need to be identical, but they must have equal value. For example, you can merge a rare Eiffel Tower (Tier 1) with a rare Statue of Liberty (Tier 1), but you cannot merge buildings if their tiers and grades differ.

Merging Process

The merging system requires only two buildings of the same grade to level up. The progression is as follows:

  • 2 Base buildings (Red) → 1 Uncommon building (Green)

  • 2 Uncommon buildings (Green) → 1 Rare building (Blue)

  • 2 Rare buildings (Blue) → 1 Epic building (Purple)

  • 2 Epic buildings (Purple) → 1 Legendary building (Orange)

  • 10 Legendary (Orange) -> 1 Artifact (Gold)

  • 10 Artifact (Gold) -> 1 Titan (Platinum)

Cost of Merging

Tier: ⭐️⭐️⭐️⭐️⭐️

Grade
Requirement
Cost
Success Probability

Uncommon

2 Base

100,000 RP Points

100%

Rare

2 Uncommon

1,500,000 RP Points

80%

Epic

2 Rare

15,000,000 RP Points

60%

Legendary

2 Epic

120,000,000 RP Points

30%

Artifact

10 Legendary

10B RP Points / 10k RRUSH

5%

Titan

10 Artifact

50B RP Points / 100k RRUSH

5%

Tier: ⭐️⭐️⭐️⭐️

Grade
Requirement
Cost
Success Probability

Uncommon

2 Base

50,000 RP Points

100%

Rare

2 Uncommon

500,000 RP Points

80%

Epic

2 Rare

7,500,000 RP Points

60%

Legendary

2 Epic

50,000,000 RP Points

30%

Artifact

10 Legendary

5B RP Points / 5k RRUSH

5%

Titan

10 Artifact

25B RP Points / 60k RRUSH

5%

Tier: ⭐️⭐️⭐️

Grade
Requirement
Cost
Success Probability

Uncommon

2 Base

25,000 RP Points

100%

Rare

2 Uncommon

200,000 RP Points

80%

Epic

2 Rare

1,500,000 RP Points

60%

Legendary

2 Epic

10,000,000 RP Points

30%

Artifact

10 Legendary

1B RP Points / 1.25k RRUSH

5%

Titan

10 Artifact

5B RP Points / 15k RRUSH

5%

Tier: ⭐️⭐️

Grade
Requirement
Cost
Success Probability

Uncommon

2 Base

5,000 RP Points

100%

Rare

2 Uncommon

15,000 RP Points

80%

Epic

2 Rare

500,000 RP Points

60%

Legendary

2 Epic

3,000,000 RP Points

30%

Artifact

10 Legendary

500M RP Points / 500 RRUSH

5%

Titan

10 Artifact

2.5B RP Points / 7.5k RRUSH

5%

Tier: ⭐️

Grade
Requirement
Cost
Success Probability

Uncommon

2 Base

Free

100%

Rare

2 Uncommon

10,000 RP Points

80%

Epic

2 Rare

150,000 RP Points

60%

Legendary

2 Epic

1,500,000 RP Points

30%

Artifact

10 Legendary

100M RP Points / 100 RRUSH

5%

Titan

10 Titan

500M RP Points / 1.5k RRUSH

5%

Boost Your Success Probability: For every 1000 $RRUSH token you hold, you gain an extra 1% to success probability, but not higher than 50% of the total bonus.

Failure in Merging: You get to keep both Famous Buildings, but you lose the RP Points and RRUSH tokens (for Artifact and Titan upgrades.)

Building Grades and Colors

  • Base: Red

  • Uncommon: Green

  • Rare: Blue

  • Epic: Purple

  • Legendary: Orange

Fortune Hall Bonus

Bonuses to Points Per Tap

Each grade significantly increases the points generated per tap. Below are the bonuses based on building tiers and grades:

Tier
Base
Uncommon
Rare
Epic
Legendary
Artifact
Titan

1

6

8

12

16

25

50

100

2

3

4

5

6

8

20

40

3

2

3

4

4

5

12

25

4

1

2

3

3

4

10

20

5

1

1

2

2

3

8

15

Bonuses to Passive Income Generation Per Hour

Upgrading building grades also enhances passive income generation. Below are the bonuses based on building tiers and grades:

Tier
Base
Uncommon
Rare
Epic
Legendary
Artifact
Titan

T1

250k

500k

1.5m

5m

8m

10m

20m

T2

25k

35k

100k

500k

3m

7m

15m

T3

8k

20k

50k

120k

500k

3m

8m

T4

2.5k

7.5k

12k

30k

125k

800k

2.5m

T5

750

2k

4k

8k

15k

200k

500k

By strategically merging and upgrading buildings, players can maximize their city's point generation and significantly enhance their overall progress in Reality Rush.

Bonuses to Tickets Generation Per Hour

Artifact-level famous buildings have an additional bonus in Tickets Generation:

Tier
Ticket Per Hour

T1

2 per hour

T2

1 per hour

T3

1 per 2 hours

T4

1 per 4 hours

T5

1 per 6 hours

Bonuses to $RRUSH Token Generation Per Hour

Titan-level famous buildings have an additional bonus in $RRUSH Generation:

Tier
$RRUSH Per Hour

T1

1000 per hour

T2

300 per hour

T3

150 per hour

T4

75 per hour

T5

30 per hour

The significantly enhances the RP/hr passive income generated by Famous Buildings. By providing a percentage-based boost to their earnings, the Fortune Hall allows players to maximize the productivity of their Famous Buildings, turning them into powerful sources of RP Points. This boost scales with each level of the facility, enabling players to strategically invest in upgrades to achieve substantial long-term rewards. The Fortune Hall is an essential addition for players looking to optimize their passive income and accelerate their progress in Reality Rush.

Fortune Hall
Elite Facility
famous building