Great Works

Great Works is a feature in Reality Rush that allows players to collaborate with their famous buildings to construct extraordinary projects, earning substantial rewards in the form of $RRUSH tokens. This system blends strategy and resource management, enabling players to make meaningful decisions about how to allocate their buildings for maximum efficiency and profitability.

How It Works

  1. Special Project Board: Players dedicate a board of famous buildings to contribute towards the construction of a Great Work. The RP Power of the selected buildings directly impacts the success rate of the project.

  2. Daily Rewards: Great Works offer potential earnings of up to 250,000 $RRUSH per day for high-level projects, with significant rewards available even at earlier levels.

  3. Scaling Challenges: With 40 levels of increasing difficulty and rewards, Great Works provides opportunities for players at all stages to participate and earn meaningful returns.

  4. Strategic Gameplay: Players can decide whether to use fewer high-grade buildings or a full board of mixed grades to meet project requirements and optimize success chances.


Subpages Outline

  1. Great Works Levels and Rewards A detailed breakdown of the 40 levels, including required RP Power, scaling rewards, and progression details.

  2. Board Grade Includes the formula for calculating board grades and its impact on success rates.

  3. Board Grade Calculations Explanation of how success probabilities are determined by the grades of the buildings on the board.

  4. Master Builder Bonuses Details on long-term bonuses for players consistently engaging with Great Works, including milestone rewards, enhanced earnings, and exclusive perks.

  5. Administration Fees and Contract Costs A comprehensive guide to how administration fees and contract costs work, with examples illustrating how they affect net rewards.

  6. Reward Pool: Ensuring Sustainability Our goal is to make the largest rewards sustainable while ensuring token value growth in time.

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