Reality Rush
  • Welcome to Reality Rush!
  • Getting Started
    • City Levels
      • Paragon Levels
    • RP Points
    • Energy System
    • Lootboxes
  • Advanced Gameplay
    • Famous Buildings
      • Building Tiers
      • Building Grades
      • Famous Building Burn Mechanics
    • City Services
    • Elite Facilities
      • Impulse Lab
      • Eternal Fountain
      • Temporal Chamber
      • Fortune Hall
      • Hall of Fame
    • Tasks
    • Lucky Dice & Lucky Wheel
    • Lucky Chests
    • Game Boosts
    • Profile Page
    • Role of Friends
    • Mini Games
      • Infinity Tap
    • Great Works
      • Scaling Rewards
      • Board Grade
      • Board Probabilities
      • Master Builder Bonus
      • Administration and Contracts
      • Reward Pool: Ensuring Sustainability
  • Real Value Rewards
    • Ticket Sweeptakes System
    • Claim Free $RMV Daily
    • Instant Prizes
    • Royalties
  • $RRUSH Token
    • $RRUSH Token Launch and Release
    • Tokenomics
    • Vesting Schedule
    • $RRUSH Token Utilities
    • Mining
    • Budget Allocation
    • Alex's Story: The Journey of a $RRUSH Token Investor
    • Potential Risks with $RRUSH Token
    • Transparency and Accountability
  • Airdrop
    • Token Airdrop
    • NFT Airdrops
    • New Games Token Airdrop
    • Token Buybacks
    • Partnership Airdrop Program
  • Team
  • Roadmap
  • Log
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On this page
  • Token Distribution Overview
  • Mining Mechanism
  • Supply Control and Burn Mechanism
  • Conclusion
  1. $RRUSH Token

Tokenomics

The $RRUSH token is carefully designed with a controlled supply and strategic distribution plan to ensure long-term sustainability, balanced demand, and consistent in-game utility. Below is a detailed breakdown of the token’s distribution, allocation, and mining mechanics.

Token Distribution Overview

The total supply of $RRUSH tokens is 10,000,000,000. The allocation is structured to support the project’s early growth, community engagement, and continued development while maintaining long-term scarcity through yearly halving. Below is the breakdown of token distribution:

  1. Initial Airdrop: 2%

    • 200,000,000 tokens

    • Designed to reward early players and contributors.

    • Vesting: 15-day cliff, followed by a daily boost to mining till the supply ends.

  2. Mining: 50%

    • 5,000,000,000 tokens

    • The primary source of $RRUSH tokens for players. Mining happens every 4 minutes as players actively engage in the game.

    • Halving Mechanism:

      • Year 1: 25% of total supply (2.5 billion tokens) will be mined.

      • Year 2: 12.5% of total supply (1.25 billion tokens) will be mined.

      • Each year following, the mining allocation halves.

    • Daily Mining Cap: In the first year, a maximum of 6,849,315.07 tokens can be mined per day. By the 10th year, the daily mining cap will be 13,377.57 tokens, ensuring that the supply remains controlled over time.

    • Revenue Dependency: If there is no revenue generated within Reality Rush, no tokens will be mined that day, maintaining a balance between supply and demand.

  3. Launchpad Phases: 24% The launchpad will offer $RRUSH tokens to early investors in three phases with varying discounts and vesting schedules:

    • First Phase:

      • 8% (800,000,000 tokens)

      • Price: $0.0025

      • Vesting: 3-month cliff, followed by 12-month linear vesting.

    • Second Phase:

      • 8% (800,000,000 tokens)

      • Price: $0.003

      • Vesting: 3-month cliff, followed by 12-month linear vesting.

    • Third Phase:

      • 8% (800,000,000 tokens)

      • Price: $0.0035

      • Vesting: 3-month cliff, followed by 12-month linear vesting.

  4. Liquidity: 5%

    • 500,000,000 tokens

    • Allocated for providing liquidity at Token Generation Event (TGE) to support initial trading and stability.

  5. Reserves: 4%

    • 400,000,000 tokens

    • Held in reserves for future use, including in-game promotions, and ecosystem expansion, such as usage of $RRUSH in other games.

    • Available at TGE.

  6. Team Allocation: 15%

    • 1,500,000,000 tokens

    • Reserved for the team, developers, and project contributors to align their interests with the project’s long-term success.

    • Vesting: 4-month cliff followed by 24 months of linear vesting to ensure team commitment over the long term.

Mining Mechanism

  • No Revenue = No Mining: If there is no revenue generated from the game, no tokens will be allocated to mining for that day, ensuring that the token’s supply remains tightly controlled.

  • Halving Schedule: Mining rewards are halved each year, ensuring the supply becomes scarcer over time. In the first year, 25% of the total token supply will be mined, decreasing to 12.5% in the second year, and so on. This scarcity model ensures that the token remains valuable as the ecosystem grows.

Supply Control and Burn Mechanism

To ensure that the supply of $RRUSH tokens does not inflate, the project uses a combination of buybacks and burning mechanisms.

  • Buybacks: Revenue generated in Reality Rush will be used to buy back $RRUSH tokens from the market, which will either be redistributed via mining or burned to reduce the total circulating supply.

  • Burning: Tokens spent by players for in-game speed-ups, upgrades, and other uses will be permanently burned, reducing the supply over time and creating deflationary pressure on the token.


Conclusion

The $RRUSH tokenomics are designed to maintain balance and sustainability within the ecosystem, ensuring that the supply is tightly controlled and scarcity is created over time. With a focus on rewarding early supporters through airdrops, launchpad phases, and mining, the token supply will remain aligned with the game’s revenue, creating a strong long-term value proposition for Reality Rush players and investors alike.

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Last updated 6 months ago

The of $RRUSH tokens is a key component of the tokenomics model. Mining occurs every 4 minutes for active players, allowing them to earn tokens by participating in the game. Mining allocation is tied to the project’s revenue:

mining