# Tokenomics

The **$RRUSH** token is carefully designed with a controlled supply and strategic distribution plan to ensure long-term sustainability, balanced demand, and consistent in-game utility. Below is a detailed breakdown of the token’s distribution, allocation, and mining mechanics.

### Token Distribution Overview

The total supply of **$RRUSH** tokens is **10,000,000,000**. The allocation is structured to support the project’s early growth, community engagement, and continued development while maintaining long-term scarcity through yearly halving. Below is the breakdown of token distribution:

1. **Initial Airdrop: 2%**
   * **200,000,000 tokens**
   * Designed to reward early players and contributors.
   * **Vesting**: 15-day cliff, followed by a daily boost to mining till the supply ends.
2. **Mining: 50%**
   * **5,000,000,000 tokens**
   * The primary source of **$RRUSH** tokens for players. Mining happens every 4 minutes as players actively engage in the game.
   * **Halving Mechanism**:
     * Year 1: 25% of total supply (2.5 billion tokens) will be mined.
     * Year 2: 12.5% of total supply (1.25 billion tokens) will be mined.
     * Each year following, the mining allocation halves.
   * **Daily Mining Cap**: In the first year, a maximum of **6,849,315.07** tokens can be mined per day. By the 10th year, the daily mining cap will be **13,377.57** tokens, ensuring that the supply remains controlled over time.
   * **Revenue Dependency**: If there is no revenue generated within **Reality Rush**, no tokens will be mined that day, maintaining a balance between supply and demand.
3. **Launchpad Phases: 24%**\
   The launchpad will offer **$RRUSH** tokens to early investors in three phases with varying discounts and vesting schedules:
   * **First Phase**:
     * **8%** (800,000,000 tokens)
     * Price: $0.0025
     * Vesting: 3-month cliff, followed by 12-month linear vesting.
   * **Second Phase**:
     * **8%** (800,000,000 tokens)
     * Price: $0.003
     * Vesting: 3-month cliff, followed by 12-month linear vesting.
   * **Third Phase**:
     * **8%** (800,000,000 tokens)
     * Price: $0.0035
     * Vesting: 3-month cliff, followed by 12-month linear vesting.
4. **Liquidity: 5%**
   * **500,000,000 tokens**
   * Allocated for providing liquidity at Token Generation Event (TGE) to support initial trading and stability.
5. **Reserves: 4%**
   * **400,000,000 tokens**
   * Held in reserves for future use, including in-game promotions, and ecosystem expansion, such as usage of $RRUSH in other games.
   * **Available at TGE**.
6. **Team Allocation: 15%**
   * **1,500,000,000 tokens**
   * Reserved for the team, developers, and project contributors to align their interests with the project’s long-term success.
   * **Vesting**: 4-month cliff followed by 24 months of linear vesting to ensure team commitment over the long term.

### Mining Mechanism

The [**mining**](https://city-whitepaper.gitbook.io/reality-rush/usdrrush-token/mining) of **$RRUSH** tokens is a key component of the tokenomics model. Mining occurs every **4 minutes** for active players, allowing them to earn tokens by participating in the game. Mining allocation is tied to the project’s revenue:

* **No Revenue = No Mining**: If there is no revenue generated from the game, no tokens will be allocated to mining for that day, ensuring that the token’s supply remains tightly controlled.
* **Halving Schedule**: Mining rewards are halved each year, ensuring the supply becomes scarcer over time. In the first year, **25%** of the total token supply will be mined, decreasing to **12.5%** in the second year, and so on. This scarcity model ensures that the token remains valuable as the ecosystem grows.

### Supply Control and Burn Mechanism

To ensure that the supply of **$RRUSH** tokens does not inflate, the project uses a combination of **buybacks** and **burning mechanisms**.

* **Buybacks**: Revenue generated in **Reality Rush** will be used to buy back **$RRUSH** tokens from the market, which will either be redistributed via mining or burned to reduce the total circulating supply.
* **Burning**: Tokens spent by players for in-game speed-ups, upgrades, and other uses will be permanently burned, reducing the supply over time and creating deflationary pressure on the token.

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### Conclusion

The **$RRUSH tokenomics** are designed to maintain balance and sustainability within the ecosystem, ensuring that the supply is tightly controlled and scarcity is created over time. With a focus on rewarding early supporters through airdrops, launchpad phases, and mining, the token supply will remain aligned with the game’s revenue, creating a strong long-term value proposition for **Reality Rush** players and investors alike.
