Mining

The mining of $RRUSH tokens follows a halving schedule. Each year, the maximum amount of tokens that can be mined is reduced by half, ensuring scarcity and long-term value for the token. Here is the mining schedule for the first 10 years:

Year

Maximum % of Total Supply

Total Number of Tokens

Max Tokens Mined Per Day

Year 1

25.00%

2,500,000,000

6,849,315.07

Year 2

12.50%

1,250,000,000

3,424,657.53

Year 3

6.25%

625,000,000

1,712,328.77

Year 4

3.13%

312,500,000

856,164.38

Year 5

1.56%

156,250,000

428,082.19

Year 6

0.78%

78,125,000

214,041.10

Year 7

0.39%

39,062,500

107,020.55

Year 8

0.20%

19,531,250

53,510.27

Year 9

0.10%

9,765,625

26,755.14

Year 10

0.05%

4,882,813

13,377.57

Note: After the 10th year, mining continues indefinitely, halving every year. The total number of tokens mined each year decreases significantly over time, preserving long-term token scarcity and value.

Mining Logic and Revenue Flow

The mining process for $RRUSH is closely tied to the project’s revenue. Below is a step-by-step breakdown of how mining allocation works:

  1. Revenue Calculation: Every 3 days, the project’s profit from $TON and B2B profit (from Tasks and other sources) is calculated.

  2. Allocation to Mining: 40% of the revenue generated from Reality Rush is allocated for mining rewards. This ensures that mining is directly linked to the game’s performance and overall profitability.

  3. Daily Mining Cap: If the revenue for that day exceeds the mining cap (based on the halving schedule), the excess revenue is locked and not used for mining. This ensures that the daily token supply remains controlled.

  4. Royalties Distribution: 30% of the project’s profits are used to buy back $RMV tokens to distribute as royalties to the community. 20% of these $RMV tokens are then redistributed to Reality Metaverse NFT holders.

  5. Company Expenses: The remaining 30% of the profits are allocated to cover company expenses, ensuring the continued marketing, development and expansion of the Reality Ecosystem.

No Revenue, No Mining: A Sustainable Approach

In contrast to many traditional game models, the $RRUSH token mining process is tied directly to the project’s revenue. If there is no revenue generated, no tokens will be mined for that day. This ensures that the token supply is always aligned with the success of the project, avoiding the risk of uncontrolled inflation.

Sources of Revenue

The majority of revenue for Reality Rush is anticipated to come from large companies that advertise their products within the game or ask the community to complete specific tasks. These companies pay for engagement, and the revenue generated from these activities directly funds mining rewards for players. This creates a task-to-earn model, where players complete tasks to earn more $RRUSH tokens.

While players’ in-game purchases will contribute to revenue, they are expected to be a small portion of the overall revenue stream. In fact, we are exploring the possibility of removing in-game purchases altogether, instead requiring $RRUSH tokens for certain actions and speed-ups. This would increase the burning mechanics of the token, further reducing its supply and boosting long-term value.

Token Recycling: Buybacks, Burning, and Staking

The mining model also incorporates an efficient token recycling mechanism:

  • Buybacks and Burns: Tokens that are mined are actively bought back using revenue generated from the game. These bought-back tokens are either burned, permanently removing them from circulation, or used for staking rewards.

  • Staking Rewards: A small percentage of the tokens bought back will be allocated to staking rewards. This incentivizes players to stake their tokens, further reducing the circulating supply.

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