# Mining

The mining of **$RRUSH tokens** follows a **halving schedule**. Each year, the maximum amount of tokens that can be mined is reduced by half, ensuring scarcity and long-term value for the token. Here is the mining schedule for the first 10 years:

| **Year** | **Maximum % of Total Supply** | **Total Number of Tokens** | **Max Tokens Mined Per Day** |
| -------- | ----------------------------- | -------------------------- | ---------------------------- |
| Year 1   | 25.00%                        | 2,500,000,000              | 6,849,315.07                 |
| Year 2   | 12.50%                        | 1,250,000,000              | 3,424,657.53                 |
| Year 3   | 6.25%                         | 625,000,000                | 1,712,328.77                 |
| Year 4   | 3.13%                         | 312,500,000                | 856,164.38                   |
| Year 5   | 1.56%                         | 156,250,000                | 428,082.19                   |
| Year 6   | 0.78%                         | 78,125,000                 | 214,041.10                   |
| Year 7   | 0.39%                         | 39,062,500                 | 107,020.55                   |
| Year 8   | 0.20%                         | 19,531,250                 | 53,510.27                    |
| Year 9   | 0.10%                         | 9,765,625                  | 26,755.14                    |
| Year 10  | 0.05%                         | 4,882,813                  | 13,377.57                    |

**Note**: After the 10th year, mining continues indefinitely, halving every year. The total number of tokens mined each year decreases significantly over time, preserving long-term token scarcity and value.

### Mining Logic and Revenue Flow

The mining process for **$RRUSH** is closely tied to the project’s revenue. Below is a step-by-step breakdown of how mining allocation works:

1. **Revenue Calculation**:\
   Every 3 days, the project’s profit from **$TON** and **B2B** profit (from Tasks and other sources) is calculated.
2. **Allocation to Mining**:\
   **40%** of the revenue generated from **Reality Rush** is allocated for mining rewards. This ensures that mining is directly linked to the game’s performance and overall profitability.
3. **Daily Mining Cap**:\
   If the revenue for that day exceeds the mining cap (based on the halving schedule), the excess revenue is locked and not used for mining. This ensures that the daily token supply remains controlled.
4. **Royalties Distribution**:\
   **30%** of the project’s profits are used to buy back **$RMV tokens** to distribute as royalties to the community. **20%** of these **$RMV tokens** are then redistributed to **Reality Metaverse** NFT holders.
5. **Company Expenses**:\
   The remaining **30%** of the profits are allocated to cover company expenses, ensuring the continued marketing, development and expansion of the **Reality Ecosystem**.

### No Revenue, No Mining: A Sustainable Approach

In contrast to many traditional game models, the **$RRUSH token** mining process is tied directly to the project’s revenue. If there is **no revenue generated**, **no tokens** will be mined for that day. This ensures that the token supply is always aligned with the success of the project, avoiding the risk of uncontrolled inflation.

### **Sources of Revenue**

The majority of revenue for **Reality Rush** is anticipated to come from **large companies** that advertise their products within the game or ask the community to complete specific tasks. These companies pay for engagement, and the revenue generated from these activities directly funds mining rewards for players. This creates a **task-to-earn** model, where players complete tasks to earn more **$RRUSH** tokens.

While players’ in-game purchases will contribute to revenue, they are expected to be a **small portion** of the overall revenue stream. In fact, we are exploring the possibility of **removing in-game purchases** altogether, instead requiring **$RRUSH tokens** for certain actions and speed-ups. This would increase the burning mechanics of the token, further reducing its supply and boosting long-term value.

### Token Recycling: Buybacks, Burning, and Staking

The mining model also incorporates an efficient token recycling mechanism:

* **Buybacks and Burns**:\
  Tokens that are mined are actively bought back using revenue generated from the game. These bought-back tokens are either burned, permanently removing them from circulation, or used for staking rewards.
* **Staking Rewards**:\
  A small percentage of the tokens bought back will be allocated to staking rewards. This incentivizes players to stake their tokens, further reducing the circulating supply.
